Content Creation

Content Creation

Competent Digital Educators incorporate learning activities, assignments and assessments which require learners to express themselves through digital means, and to modify and create digital content in different formats. They teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses.

Typical activities

They incorporate learning activities, assignments and assessments which encourage and require learners:

  • To create and edit digital content in different formats.
  • To express themselves through digital means.
  • To modify, refine, improve and integrate information and content into an existing body of knowledge.
  • To create new, original and relevant content and knowledge.
  • To understand how copyright and licenses apply to data, information and digital content.
  • To plan and develop a sequence of understandable instructions for a computing system to solve a given problem or perform a specific task.
  • When mastering this competence by doing the work in the lab, you should be able to say:

  • I encourage learners to express themselves using digital technologies, e.g. by producing texts, images, videos.
  • I implement learning activities in which learners use digital technologies to produce digital content, e.g. in the form of text, photos, other images, videos, etc.
  • I encourage learners to publish and share their digital productions.
  • I use a range of different pedagogic strategies to enable learners to express themselves digitally, e.g. by contributing to wikis or blogs, by using ePortfolios for their digital creations.
  • I enable learners to understand the concept of copyright and licenses and how to re-use digital content appropriately.

    In the lab we will also:

  • Learn how to detect and counteract plagiarism, e.g. by using digital technologies.
  • Critically reflect on the suitability of our pedagogic strategies in fostering learners’ creative digital expression and consider to adapt our strategies accordingly.
  • Learn to guide learners in designing, publishing and licensing complex digital products, e.g. creating websites, blogs, games or apps.