Content Creation
Competent Digital Educators incorporate learning activities, assignments and assessments which require learners to express themselves through digital means, and to modify and create digital content in different formats. They teach learners how copyright and licenses apply to digital content, how to reference sources and attribute licenses.
Typical activities
They incorporate learning activities, assignments and assessments which encourage and require learners:
To create and edit digital content in different
formats.
To express themselves through digital means.
To modify, refine, improve and integrate information and content into an existing body
of knowledge.
To create new, original and relevant content and knowledge.
To understand how copyright and licenses apply to data, information and digital content.
To plan and develop a sequence of understandable instructions for a computing system to solve a given problem or perform a specific task.
When mastering this competence by doing the work in the lab, you should be able to say:
I encourage learners to express themselves using
digital technologies, e.g. by producing texts, images,
videos.
I implement learning activities in which learners use
digital technologies to produce digital content, e.g. in
the form of text, photos, other images, videos, etc.
I encourage learners to publish and share their digital
productions.
I use a range of different pedagogic strategies to
enable learners to express themselves digitally, e.g.
by contributing to wikis or blogs, by using ePortfolios
for their digital creations.
I enable learners to understand the concept of
copyright and licenses and how to re-use digital
content appropriately.
In the lab we will also:
Learn how to detect and counteract plagiarism, e.g. by using
digital technologies.
Critically reflect on the suitability of our pedagogic
strategies in fostering learners’ creative digital
expression and consider to adapt our strategies accordingly.
Learn to guide learners in designing, publishing and licensing
complex digital products, e.g. creating websites,
blogs, games or apps.